Wednesday, December 3, 2008

Your face: A new measure of video game effects

This article about the Immersion Project describes a research dataset (also art collection) that is comprised of images of children's faces as they play videogames of varying violence. The article describes the project better than I can, but the takeaway point for me is that this is a creative measure of video game effects. If such facial expressions can be reliably (and automatically) coded by Ekman's Facial Action Coding System (FACS), maybe I can include a similar measure in my explorations of self-presence. Of course, psychophysiology has been wise to facial EMG measures to determine emotional valence for quite some time. But perhaps the FACS provides for a greater range of interpretations (i.e., not just positive/negative valence, but specification of the emotion). This is something to think about when I dig in for the dissertation, but right now I need to return to thinking about my quals (starting on Friday!!).

Here's the vid from the Immersion Project website:

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